CLUBHOUSE / FALL 2026
GAME MODEL & PRACTICE

Switch to the weak side

Club game model · 11v11 / 4-3-3

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TEAM PRINCIPLEBreak lines to advance attackSUB-PRINCIPLE

Switch to the weak side

Move the ball away from pressure toward available space.

Required player actions

  • 6 scans the far side before receiving the escape pass from the crowded side.
  • 2 and 7 stay available at different heights so the switch has a useful next action.
  • 4 and 1 support an indirect switch when a direct pass would travel through pressure.
COACHING QUESTION

Which side offers more time?

View example practices
Creating & scoringAttacking half
12453681079111GK2RB4RCB5LCB3LB6DM8RCM10LCM7RW9ST11LWNORTHBRIDGE ATTACKS ↑ · 1-4-3-3
Blue wash: Attacking half · Gold box: Right-side progression and space between lines · Gold rings: key roles

Blue plays toward the top goal. The shaded area identifies the phase; supporting roles may sit outside it. All 22 players retain their 4-3-3 positions.

Back to sub-principle
EXAMPLE PRACTICES

Switch to the weak side

22 players · 11v11 · 4-3-3

Switch after drawing the press

12453681079111GK2RB4RCB5LCB3LB6DM8RCM10LCM7RW9ST11LWNORTHBRIDGE ATTACKS ↑ · 1-4-3-3
Starting picture · Blue: Northbridge · Sand: opposition · Gold rings: focus players · White dot: ball

A starting picture for the practice, with the focus players highlighted. Both teams keep their 4-3-3 roles; movement and decisions develop through live play.

Organization

11v11, full pitch, two goals, both teams in 4-3-3 with normal offside. Begin after possession has drawn the press toward 3.

Practice task

3 connects 6 when possible; 6 reads the pass to 2 or another supporting route. The far winger stays ready to advance after the switch.

What to observe

The ball reaches the less crowded side before defenders can shift across, with support for the receiver.

Progression

Allow the far opposition winger to intercept the direct switch, prompting an indirect route.

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Club-authored practice examples applying this sub-principle. Adapt pitch dimensions, bout lengths and challenge to the players; the source framework is for U13-U14.

Related sub-principles

Adapted from the supplied U.S. Soccer Player Development Framework · U13-U14 Game Model and Learning Plan, pp. 16, 22. Definitions are summarized; specific player responsibilities, coaching questions and practice examples are club applications. Not an official U.S. Soccer product or endorsement.