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TRIMMER / BUILD EXAMPLESCLUBHOUSE.NORTHBRIDGE ACADEMY
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FICTIONAL ACADEMY / FALL 2026

An example of what we can build.
Your needs shape the solution.

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CLUBHOUSE / FALL 2026
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GAME MODEL & PRACTICE

Out of possession

Club game model · 11v11 / 4-3-3

Custom build example. This illustrates what we can create with you, not a ready-made Trimmer platform. Your branding, features, and workflows are defined around your club. Discuss your idea
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
Game model/Out of possession
GAME IDEA

Prevent forward play and regain as high as the game allows through connected defending and pressure.

Team principles

TEAM PRINCIPLE 01

Create defending shape

Reduce usable space through compact and connected lines.

2 sub-principles
TEAM PRINCIPLE 02

Build pressure on the ball

Make forward play difficult and create a realistic opportunity to win it.

5 sub-principles
TEAM PRINCIPLE 03

Recover when pressure is broken

Restore pressure and compactness after the opponent progresses.

3 sub-principles
TEAM PRINCIPLE 04

Take countermeasures

Prepare the team’s next attack while defending responsibly.

1 sub-principles
TEAM PRINCIPLE 05

Deny the finish

Protect the central route, control runners and compete for the final action.

5 sub-principles

Apply by field phase

Attacking half

Preventing build up

Regain, deny forward passes and dribbles, and reduce time and space.

View 2 main principles
Defending half

Denying chances & scoring

Protect the goal and deny chances while seeking a regain.

View 4 main principles

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what’s frustrating, and what you wish existed.

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